using System;

namespace WillsTuringMachines.Simulators
{
	public interface ITuringMachineSimulatorData
	{
		object CurrentState { get; set; }
		object CurrentSymbol { get; set; }
		object NextState { get; set; }
		object NextSymbol { get; set; }
		bool OverwriteCurrentTapeSymbol { get; set; }
		TapeDirection NextDirection {get; set; }
	}
}

